![]() Additional Credits:Ĭreated with the use of s4pe by Kuree, and the Data File Tool and XML Extractor by velocitygrass. package file in the Mods folder or subfolder (in the My Documents area). This mod uses the two DATA files and the two XML files named Renderer Tunable Fade Values. It doesn't work for ceiling lamps and columns for some reason, presumably these objects have their own settings in other files. Im vaguely remembering a post by Twallan to the effect. Im still using a version from several years ago, so some or all of this might have changed. It leaves the blur/mosaic in place for toddlers and children, though. Instead, it locks its display time down to something like 250 miliseconds. This mod removes the camera fade on sims, objects, trees (edit: this is apparently fruit trees on the active lot, not all the larger fir trees and the other large trees) and shrubberies when zooming in close. The Decensor mod does not remove the blur/mosaic. package file goes in the Mods folder (or a subfolder) as usual, after you unzip it. ![]() This empty unpackedmod folder you just created isn't used for anything, it simply needs to be there as a reference. cfg file in Notepad and copy and paste from here into the file and save it. ![]() In the resource.cfg file in the Mods folder add the following line after the other text. Make a new folder in the Mods folder (so this is a subfolder under Mods) named: unpackedmod Two extra steps are required for using this new version mod and any other XML mod which has the XML files in a.
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